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Old Aug 02, 2006, 12:50 AM // 00:50   #41
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I'd like to see setting-appropriate skills for the core professions, not just renames of old skills, except, maybe, for a few, to demonstrate carried-over knowledge. Unless, of course, the story has characters starting fresh off the boat in Elona.

I'd also like to see more incentive to actually roleplay, or at least get involved in the story. Actually, I'd like to see a good, deep, immersive story. Outcast god come to wreak havoc and vengeance on an unsuspecting continent? It's got potential, but I'm not holding my breath.

And while this isn't something the developers can really do, I'd love it if people in Nightfall (and Prophecies) would bring one self-preservation skill and use it. Maybe then there'd be no groups shouting "5/6 LF Healer!" for an hour.
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Old Aug 02, 2006, 12:58 AM // 00:58   #42
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storage..........
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Old Aug 02, 2006, 01:01 AM // 01:01   #43
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Default Resurrect ability indicator

I'd like to see an indicator as part of the party window that tells me who can resurrect people. Somewhat similar to the weapon spell icons? It'll be even better if the indicator shows whether the player has a signet, or resurrect spells.

This way when I can resurrect the players who can revive other members of the team quickly, just by looking at the party window.
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Old Aug 02, 2006, 01:11 AM // 01:11   #44
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Default Quitter Penalty

I would also like to see a penalty implemented for quitters. I was just playing on random arenas, and every match I entered someone from either my team or the opposing team quit.
I think a penalty of 1000 Balthazars Faction would be a nice little de-motivator for quitters.
To extend this idea into PVE, perhaps a gold penalty of 1000g would suit as well, or maybe a loss of Kurzick/Luxon faction. I'm just sick of rage quitters.
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Old Aug 02, 2006, 06:24 PM // 18:24   #45
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I'd also like to see a penalty for quitting or afk, but I don't see how to do it right. Error7 is too common (for kicking people off), so that problem would have to be addressed first. And for afk... load times can be attrotious at times (like after you re-install the game), so bad that I've seen people load on my team in RA after we've won.

Good idea, I just don't think it's feasable in a fair and just matter. Chancing that a penalty will apply to a legit player isn't worth it.
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Old Aug 02, 2006, 07:55 PM // 19:55   #46
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Seriously, an Auction House is really needed. im getting sick of shouting an hour at kaineng while no1 reads your messages
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Old Aug 02, 2006, 08:21 PM // 20:21   #47
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Quote:
Originally Posted by fiery
Funny thing is people say Auction House and they will put up all these useless junk, unless you have green items, perfect weapons, high priced mini pets, no one will buy ya stuff so go merchant it.

Auction houses can be divided in wepons, wep mods, materials, runes.

we need this becuase they will eliminate overloaded districs 1 in kain, lion and ascalon.

No more WTS,WTS,WTS,WTS that is the porpose of the Auction House
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Old Aug 03, 2006, 12:21 AM // 00:21   #48
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Default Further pentalty discussion

In maplestory, you can fame or defame people, 1 point a day. Perhaps a similar function could be used in guildwars. /defame x Ghengis x, and a title would be displayed so people could see that you have been defamed and are known to be a quitter/afker. The only issue would be people abusing the system, but I think it would be fairly well controlled. Just an idea.
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Old Aug 03, 2006, 02:25 PM // 14:25   #49
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A customizable Friends List with more slots. Let us make our own lists and name them how we wish.

I for one have a bunch of names in there and frequently forget who some of those people are. More lists would help. I'd need three: one for real friends, one for traders, and another for scammers and jerks. I hardly ever use the ignore option.

Surely this is worth the few bytes it would take?
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Old Aug 03, 2006, 03:17 PM // 15:17   #50
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Trade Improvements/Auction House
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Old Aug 19, 2006, 11:17 AM // 11:17   #51
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I for 1 hope to see the introduction of red items, which are super rare, have max dmg and bonuses only, but no upgrades on them yet, because u need to buy those yourself, this makes it more interesting to salvage weaponmods like lengthens deep wound, etc. It would also make maximum stats weaponmods more valuable.

When u customize them at a weaponssmith, u get a menu where u can choose a name for the weapon.
(would be nice if you can only choose weaponnames which havent been used before, else you get 10 air spikers with "stormbringers")

When you doubleclick on your red weapon in your weapon slot, holding the control button, u get to see: (example) "I'm wielding a stormbringer (insightfull air staff of air magic)" Offcourse you wouldnt be able to name your red item after an existing item.

I also hope to see a new guild battle mode in which you need to defend your guild hall against hordes of monsters, which only drop small amounts of gold, and the more "horde battles" you win, the more guild points you get.

These guild points are needed to repair your guild halls walls(I'm just making suggestions) or you can invest them in new rooms, furniture, or npc's in your guild hall.
Yes, i also hope to see the inside of a guild hall, since it's kinda dull having a real cool guild island, and having to sleep outside, when you can hang around in your guild hall's tavern.

Owh and I totally agree on the trade improvements thing, iI don't know if anyone of you guys ever played conqueronline (an asian themed mmorpg), but they had a great trade system, it was an area where u had market stands, which u could occupy, set a slogan which ur character would say every minute, and then people interested in buying some weapons could click on ur market stand and see the weapons u had to offer, with a pre set price, and buy them if they want to.

Well, thats all suggestions I have for nightfall, I know I'm looking forward to it, and i can't wait to get my hands on the controllable henchmen which guild wars has anounced as 1 of the new features in nightfall.(-source: guildwiki)

Last edited by silvershock; Aug 22, 2006 at 12:10 PM // 12:10..
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Old Aug 19, 2006, 01:49 PM // 13:49   #52
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Trade would be great.Also NPCs that are more responsive.It takes 3 attempts to get them to attack at times.The screen shows the 3 attempts so I didnt hit wrong keys.Shoot one was getting beat on and didnt do nothing.It happens too often to be just lag.
Npc who skills actually work.Necro was killed so I popped over to the interupt npc.The npc was using right skills but it didnt work.
Also some real good suggestions so far.Especially on the AFkers and bail outs.I understand things will come up but some just to lazy to do quest or mission.My mom is home hospice but I have bailed in maybe 2 games in 10 months.I general take npcs that way I dont screw others over.
I like to see the minus on energy and life leech go away but dont see that happening.
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Old Aug 19, 2006, 03:19 PM // 15:19   #53
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Silvershock you post hurts my eyes, how hard is it to type "you"?
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Old Aug 19, 2006, 05:53 PM // 17:53   #54
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Just as hard as typing the word "your".
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Old Aug 19, 2006, 06:11 PM // 18:11   #55
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I don't know if it's been said before since I didnt read this all but these are my 2 needs:

1. Let us sort the characters as we like in the log in screen and keep it that way!

2. Let us toggle through maps instead of using the ship. It's faster and takes less clicks.

Thanks.
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Old Aug 19, 2006, 06:30 PM // 18:30   #56
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Quote:
Originally Posted by silvershock
Just as hard as typing the word "your".
Touche'

I love the speedy mission thing in factions more than the bonuses. The bonuses were generally way out of the way to do. i also like the team coordination doing the masters takes.

Last edited by maraxusofk; Aug 19, 2006 at 06:35 PM // 18:35..
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Old Aug 19, 2006, 06:48 PM // 18:48   #57
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My list:


1)More emotes both for players and in cut scenes

2)Better and easier way when trading

3)Making international district the standard for less popular popular outposts and cities, so its more easy to find a group

4)more new armors and weapons and pets

5)new skills that have colorful and different spell effects. and new animations for the new attacks.

6)more social features.

7)more titles

8)many new incredible rare items

9)30K, 50K, 75K and 100K armor(would be sweet) <- the ultimate bragging armor.

10)jumping



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Old Aug 19, 2006, 07:01 PM // 19:01   #58
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-System allowing hair change and hair color change*
-Auction House*
-Another Storage Tab*
-Closer to Prophecies experience
-White Dye
-Fixed stuck bug
-Jumping/Running/Climbing (I wish)
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Old Aug 19, 2006, 10:19 PM // 22:19   #59
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The PvE is what GW needs the most improving on. I know GW isn't an MMO but it is still basically a PvP game. I mean, you make an Rpg character get a quest and quest is "Kill So-and-so". Do a mission and objective is "Kill So-and so". All there is to do is kill. To make money you kill thinks and hope you get something good. To level up you kill things. To advance its kill things. It gets repetative. It'd be nice if instead of always having to buy your armor or having to kill stuff to make money you could have crafting professions. In explorable areas you could go look for items to make stuff. There would be armor crafters and jewelers and tailors and who knows what else. I would also like player owned housing in Guild halls even tho it isnt an MMO. Just suggestions.
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Old Aug 20, 2006, 12:08 AM // 00:08   #60
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Quote:
Originally Posted by Mr.Deflok
Mounts! Even if they're implemented in a useless manner, ie have big open areas designed especially for you and your mount to roam in.

More epic sized bosses, I absolutely loved Sorrow's Furnace because of this, really makes you and your team get more amped through the experience.

Larger groups for special missions/raids. I would LOVE to be a part of a 20-40 man GW group, especially considering the amount of strategy involved.

But I doubt any of these will come to pass
WoW???

BlahBlahBlahMessageTooShort
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